The Nintendo 64 controller was recently critiqued for its subpar design, which may not align with nostalgic recollections. In contrast, the GameCube controller is praised as one of Nintendo’s most successful designs, highlighting the company’s significant advancement between these two console generations.
Released alongside the GameCube in 2001, the controller improved upon the Nintendo 64’s features. It offered a more ergonomic design, with the thumbstick and D-Pad aligned for convenient access. The four C-buttons from the Nintendo 64 evolved into the C-stick, providing enhanced camera control—a much-needed addition. The previously awkwardly positioned Z-trigger was replaced with the Z-button on the right shoulder, with the left and right triggers naturally curving to fit players’ fingers comfortably.
The GameCube controller introduced some unique design elements, notably the large A button flanked by smaller B, X, and Y buttons, the last two making a return since their appearance on the SNES. Although the arrangement appeared asymmetrical, it functioned effectively within gameplay. The dominant A button was used for fundamental actions across various games like “Super Mario Sunshine” and “The Legend of Zelda: The Wind Waker,” streamlining controls by emphasizing the utility of a single button.
The controller was highly ergonomic, providing a more comfortable grip compared to its predecessor, and better suited to the natural grip of human hands, which typically number two, as the article previously stated.
In 2002, Nintendo enhanced the GameCube controller with the introduction of the WaveBird model, a wireless version that eliminated the need for cords. While the concept of a wireless controller was not new—the Atari 2600 being an early adopter—the WaveBird successfully executed it, overcoming the limitations of earlier models that required line-of-sight connectivity, such as the NES Satellite and other cumbersome wireless solutions like Intel’s PC controller from 1999.